Tap your meadows
Tap a meadow to fill a honey pot, the tram to carry it down, the market to sell it. Spend your Honey on the next upgrade or on a new meadow.
A cozy idle farm on Robinhood Chain. Hold $MEAD, let your Meadgods run the meadows, brew Mead and sell it to other players for $MEAD.


Ten honey meadows, a market by the pond, and a tram running in between. You decide what to grow next.
Tap a meadow to fill a honey pot, the tram to carry it down, the market to sell it. Spend your Honey on the next upgrade or on a new meadow.
A building works one round each time you tap it. Give it a Meadgod and it runs on its own, even while you are away: 12 hours with a Club Meadgod, 4 to 8 with a Lil. Meadgods at work also raise how much Mead you brew.
Every order you fill brews a barrel of Mead and the Meadhall brews more from Honey. Spend barrels on boosts, or sell them to other players for $MEAD.
The original Meadgods, and the strongest in the meadow. Stake one, put it to work, and it keeps its building running for 12 hours while you are away.
Baby Meadgods that grow from Newborn to Adult as you play, and their NFT art grows with them.
No reward vault, no entry fee. Meadquest runs on a player economy: hold 10,000 $MEAD to play, make Mead in your meadow, and sell it to other players for $MEAD.
List barrels at your price. A buyer pays in $MEAD from their wallet, the seller is paid in the same transaction, and the barrels move to the buyer's meadow.
Each order you fill brews a barrel; all six add a bonus of four. The Meadhall brews more from Honey, up to a daily cap that grows with your Rank, your Lils in the Nursery and your Club Meadgods at work.
Barrels spent in the shop are gone for good, so Mead stays scarce. Short of Mead? Buy it from other players.
The token comes first and the meadow opens right after it. The Lils drop the next day. The hours are not announced.
On Pons, Robinhood Chain. From then on a wallet needs 10,000 $MEAD to play.
Connect a wallet holding 10,000 $MEAD and play. The Mead Market opens the same day.
In four stages: the team, GTD, the whitelist, then public. From then on a Lil makes your entry $1, and it grows up in your meadow.
Four quick tasks on X, then the link to your reply and your wallet. Your wallet joins the whitelist stage of the drop.
No. You need a wallet with 10,000 $MEAD in it. Meadgods make your meadow stronger: they keep buildings running while you are away and raise how much Mead you brew.
No. You hold it: the tokens stay in your wallet. If your wallet drops below 10,000, play pauses until you top it up.
Fill your daily orders and brew in the Meadhall to make Mead, then sell barrels to other players on the Mead Market. 95% of each sale goes straight to your wallet, 5% to the treasury.
Boosts in the shop: Bonfire, The Lodge, Day helpers, Golden Seeds and Honey Cakes for your Lils. Spent barrels are gone for good, and players who want more buy them from other players.
No, keep it staked. A Club Meadgod works in your meadow only while it is staked.
Robinhood Chain. $MEAD, the Mead Market, the Meadgods Club, the Lils and staking all live there.
Any Meadgod you put to work. A building without one works only when you tap it. With a Club Meadgod it keeps going for 12 hours after your visit, with a Lil for 4 to 8 as it grows.
No. Every wallet needs its own 10,000 $MEAD, the daily brewing cap is per meadow, and fair play checks look for one player running many accounts.
No. It is a game. Mead sells for whatever other players pay, and $MEAD's value depends on the market. Play because it is fun.
It is in prelim: connect a wallet to play and your meadow is saved. Once $MEAD launches, a wallet needs 10,000 $MEAD to play and the Mead Market opens.